
ABOUT
I've spent the last 20+ years turning ideas into visuals that stop people in their tracks — whether that's a photorealistic architectural fly-through, a product launch animation, an immersive VR experience, or a fluid simulation that makes water look like water.
My career has taken me from the visualization team for one of the country's largest architecture firms (Corgan) to the fast-paced world of commercial and entertainment visualization at Sector 5 Digital, where I've been the senior 3D artist for nearly a decade. Along the way I've built render farms, mentored artists, composited CG into live-action footage, and helped push projects from rough concept to polished final frame.
I work across the full production pipeline — 3ds Max, V-Ray, Unreal Engine, Unity, PhoenixFD, Adobe Substance, After Effects, Nuke, and more. I'm equally comfortable building a stereo 3D experience for a VR headset, optimizing a real-time scene for a tight polygon budget, or keying green-screen footage at 2am before a client deadline.
What drives me is the craft. I love the moment a render comes together, a simulation behaves exactly right, or a client sees their vision brought to life in a way they didn't think was possible.
If you're looking for a senior 3D artist who brings both technical depth and a strong creative eye — let's connect.